MU Online Maps – Full Map List for Towns, Dungeons and Events
MU Online uses many different maps: starter towns, open hunting fields, deep dungeons and special event arenas such as Devil Square, Blood Castle and Chaos Castle. Each map has an internal ID and an attribute (ATT) file that the server uses to control movement, monster spawns, safe zones and event regions.
This page reads directly from your MapList.xml file and turns it into a clear, searchable map
database. You can see every map number, its ATT file, the map’s role (town, hunting field, event instance,
boss area and more) and a short description that helps when planning leveling routes or building custom
content.
- Browse all MU Online maps by ID, name and role – from Lorencia (0) to late‑game zones.
- See which maps share the same ATT file and act as different stages of the same event.
- Use this list as a base for warp menus, NPC scripts and online map guides for your server.
MU Online Map Data Explained
- Map Number
- Each map has an internal ID number used by MU Online. Classic examples include 0 – Lorencia, 1 – Dungeon, 2 – Devias and 3 – Noria. Warps, events and scripts usually point to this ID.
- Map Name
-
We build a readable name from the attribute file. For example,
00_Lorencia.attbecomes Lorencia and30_ValleyOfLoren.attbecomes Valley of Loren. Underscores and CamelCase are cleaned so names look good for players and search engines. - Role / Type
- We assign each map a simple role based on its name and file: Town / safe zone, Monster hunting field / leveling map, Instanced event / dungeon, Boss arena / raid map or PvP arena / duel map. This lets you see at a glance what a map is mainly used for.
- Attribute File (ATT)
-
The
.attfile listed inMapList.xmldefines walkable tiles, walls, safe zones, no‑PK areas, event regions and gate positions. When multiple map numbers share the same ATT file, they usually share the same layout, such as the different levels of Blood Castle or Chaos Castle. - Shared ATT Count
- Shows how many map IDs reuse the same ATT file. This is common for multi‑level events like Devil Square and Blood Castle. If you change one of these ATT files, you affect all maps that use it, so this number is useful when editing or debugging events.
Search MU Online Maps
Start typing a map name or ID, or pick a role, to filter the live map table below.
Complete MU Online Map List from MapList.xml
| Map ID | Map | Role / type | Attribute file | Shared ATT count |
|---|---|---|---|---|
| 0 |
Lorencia
Lorencia is map ID 0 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Lorencia and is part of the early game starter maps and first leveling areas. It uses the attribute file
00_Lorencia.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 00_Lorencia.att |
1 |
| 1 |
Dungeon
Dungeon is map ID 1 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Dungeon and is part of the early game starter maps and first leveling areas. It uses the attribute file
01_Dungeon.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 01_Dungeon.att |
1 |
| 2 |
Devias
Devias is map ID 2 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devias and is part of the early game starter maps and first leveling areas. It uses the attribute file
02_Devias.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 02_Devias.att |
1 |
| 3 |
Noria
Noria is map ID 3 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Noria and is part of the early game starter maps and first leveling areas. It uses the attribute file
03_Noria.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 03_Noria.att |
1 |
| 4 |
Losttower
Losttower is map ID 4 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Losttower and is part of the early game starter maps and first leveling areas. It uses the attribute file
04_Losttower.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 04_Losttower.att |
1 |
| 5 |
Null
Null is map ID 5 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the early game starter maps and first leveling areas. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 6 |
Arena
Arena is map ID 6 in MU Online. It is a PvP arena / duel map. On most servers it shows in the warp or teleport list as Arena and is part of the early game starter maps and first leveling areas. It uses the attribute file
06_Arena.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
PvP arena / duel map | 06_Arena.att |
1 |
| 7 |
Atlans
Atlans is map ID 7 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Atlans and is part of the early game starter maps and first leveling areas. It uses the attribute file
07_Atlans.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 07_Atlans.att |
1 |
| 8 |
Tarkan
Tarkan is map ID 8 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Tarkan and is part of the early game starter maps and first leveling areas. It uses the attribute file
08_Tarkan.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 08_Tarkan.att |
1 |
| 9 |
Devil Square
Devil Square is map ID 9 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devil Square and is part of the early game starter maps and first leveling areas. In the server files it uses the attribute file
09_DevilSquare.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 09_DevilSquare.att |
2 |
| 10 |
Icarus
Icarus is map ID 10 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Icarus and is part of the early game starter maps and first leveling areas. It uses the attribute file
10_Icarus.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 10_Icarus.att |
1 |
| 11 |
Blood Castle
Blood Castle is map ID 11 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 12 |
Blood Castle
Blood Castle is map ID 12 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 13 |
Blood Castle
Blood Castle is map ID 13 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 14 |
Blood Castle
Blood Castle is map ID 14 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 15 |
Blood Castle
Blood Castle is map ID 15 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 16 |
Blood Castle
Blood Castle is map ID 16 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 17 |
Blood Castle
Blood Castle is map ID 17 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 18 |
Chaos Castle
Chaos Castle is map ID 18 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 19 |
Chaos Castle
Chaos Castle is map ID 19 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 20 |
Chaos Castle
Chaos Castle is map ID 20 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 21 |
Chaos Castle
Chaos Castle is map ID 21 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 22 |
Chaos Castle
Chaos Castle is map ID 22 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 23 |
Chaos Castle
Chaos Castle is map ID 23 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 24 |
Kalima
Kalima is map ID 24 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 25 |
Kalima
Kalima is map ID 25 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 26 |
Kalima
Kalima is map ID 26 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 27 |
Kalima
Kalima is map ID 27 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 28 |
Kalima
Kalima is map ID 28 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 29 |
Kalima
Kalima is map ID 29 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 30 |
Valley of Loren
Valley of Loren is map ID 30 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Valley of Loren and is part of the mid game fields, dungeons and event maps. It uses the attribute file
30_ValleyOfLoren.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 30_ValleyOfLoren.att |
1 |
| 31 |
Land of Trial
Land of Trial is map ID 31 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Land of Trial and is part of the mid game fields, dungeons and event maps. It uses the attribute file
31_LandOfTrial.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 31_LandOfTrial.att |
1 |
| 32 |
Devil Square
Devil Square is map ID 32 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devil Square and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
09_DevilSquare.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 09_DevilSquare.att |
2 |
| 33 |
Aida
Aida is map ID 33 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Aida and is part of the mid game fields, dungeons and event maps. It uses the attribute file
33_Aida.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 33_Aida.att |
1 |
| 34 |
Crywolf
Crywolf is map ID 34 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Crywolf and is part of the mid game fields, dungeons and event maps. It uses the attribute file
34_Crywolf.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 34_Crywolf.att |
1 |
| 35 |
Reserved
Reserved is map ID 35 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Reserved and is part of the mid game fields, dungeons and event maps. It uses the attribute file
35_Reserved.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 35_Reserved.att |
1 |
| 36 |
Kalima
Kalima is map ID 36 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 37 |
Kanturu
Kanturu is map ID 37 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu and is part of the mid game fields, dungeons and event maps. It uses the attribute file
37_Kanturu.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 37_Kanturu.att |
1 |
| 38 |
Kanturu Remain
Kanturu Remain is map ID 38 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu Remain and is part of the mid game fields, dungeons and event maps. It uses the attribute file
38_KanturuRemain.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 38_KanturuRemain.att |
1 |
| 39 |
Kanturu Boss
Kanturu Boss is map ID 39 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Kanturu Boss and is part of the mid game fields, dungeons and event maps. It uses the attribute file
39_KanturuBoss.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Boss arena / raid map | 39_KanturuBoss.att |
1 |
| 40 |
Silent
Silent is map ID 40 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Silent and is part of the mid game fields, dungeons and event maps. It uses the attribute file
40_Silent.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 40_Silent.att |
1 |
| 41 |
Balgass Barracks
Balgass Barracks is map ID 41 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Balgass Barracks and is part of the high level hunting fields and instance maps. It uses the attribute file
41_BalgassBarracks.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Boss arena / raid map | 41_BalgassBarracks.att |
1 |
| 42 |
Balgass Refuge
Balgass Refuge is map ID 42 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Balgass Refuge and is part of the high level hunting fields and instance maps. It uses the attribute file
42_BalgassRefuge.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Boss arena / raid map | 42_BalgassRefuge.att |
1 |
| 43 |
Null
Null is map ID 43 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 44 |
Null
Null is map ID 44 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 45 |
Illusion Temple
Illusion Temple is map ID 45 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 46 |
Illusion Temple
Illusion Temple is map ID 46 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 47 |
Illusion Temple
Illusion Temple is map ID 47 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 48 |
Illusion Temple
Illusion Temple is map ID 48 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 49 |
Illusion Temple
Illusion Temple is map ID 49 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 50 |
Illusion Temple
Illusion Temple is map ID 50 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 51 |
Elbeland
Elbeland is map ID 51 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Elbeland and is part of the high level hunting fields and instance maps. It uses the attribute file
51_Elbeland.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 51_Elbeland.att |
1 |
| 52 |
Blood Castle
Blood Castle is map ID 52 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 53 |
Chaos Castle
Chaos Castle is map ID 53 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 54 |
Null
Null is map ID 54 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 55 |
Null
Null is map ID 55 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 56 |
Swamp of Calmness
Swamp of Calmness is map ID 56 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp of Calmness and is part of the high level hunting fields and instance maps. It uses the attribute file
56_SwampOfCalmness.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 56_SwampOfCalmness.att |
1 |
| 57 |
Raklion
Raklion is map ID 57 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Raklion and is part of the high level hunting fields and instance maps. It uses the attribute file
57_Raklion.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 57_Raklion.att |
1 |
| 58 |
Raklion Boss
Raklion Boss is map ID 58 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Raklion Boss and is part of the high level hunting fields and instance maps. It uses the attribute file
58_RaklionBoss.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Boss arena / raid map | 58_RaklionBoss.att |
1 |
| 59 |
Null
Null is map ID 59 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 60 |
Null
Null is map ID 60 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 61 |
Null
Null is map ID 61 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 62 |
Santa Town
Santa Town is map ID 62 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Santa Town and is part of the high level hunting fields and instance maps. It uses the attribute file
62_SantaTown.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 62_SantaTown.att |
1 |
| 63 |
Vulcanus
Vulcanus is map ID 63 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Vulcanus and is part of the high level hunting fields and instance maps. It uses the attribute file
63_Vulcanus.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 63_Vulcanus.att |
1 |
| 64 |
Duel Arena
Duel Arena is map ID 64 in MU Online. It is a PvP arena / duel map. On most servers it shows in the warp or teleport list as Duel Arena and is part of the high level hunting fields and instance maps. It uses the attribute file
64_DuelArena.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
PvP arena / duel map | 64_DuelArena.att |
1 |
| 65 |
Doppelganger1
Doppelganger1 is map ID 65 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger1 and is part of the high level hunting fields and instance maps. It uses the attribute file
65_Doppelganger1.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 65_Doppelganger1.att |
1 |
| 66 |
Doppelganger2
Doppelganger2 is map ID 66 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger2 and is part of the high level hunting fields and instance maps. It uses the attribute file
66_Doppelganger2.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 66_Doppelganger2.att |
1 |
| 67 |
Doppelganger3
Doppelganger3 is map ID 67 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger3 and is part of the high level hunting fields and instance maps. It uses the attribute file
67_Doppelganger3.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 67_Doppelganger3.att |
1 |
| 68 |
Doppelganger4
Doppelganger4 is map ID 68 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger4 and is part of the high level hunting fields and instance maps. It uses the attribute file
68_Doppelganger4.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 68_Doppelganger4.att |
1 |
| 69 |
Imperial Guardian1
Imperial Guardian1 is map ID 69 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian1 and is part of the high level hunting fields and instance maps. It uses the attribute file
69_ImperialGuardian1.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 69_ImperialGuardian1.att |
1 |
| 70 |
Imperial Guardian2
Imperial Guardian2 is map ID 70 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian2 and is part of the high level hunting fields and instance maps. It uses the attribute file
70_ImperialGuardian2.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 70_ImperialGuardian2.att |
1 |
| 71 |
Imperial Guardian3
Imperial Guardian3 is map ID 71 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian3 and is part of the high level hunting fields and instance maps. It uses the attribute file
71_ImperialGuardian3.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 71_ImperialGuardian3.att |
1 |
| 72 |
Imperial Guardian4
Imperial Guardian4 is map ID 72 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian4 and is part of the high level hunting fields and instance maps. It uses the attribute file
72_ImperialGuardian4.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 72_ImperialGuardian4.att |
1 |
| 73 |
Null
Null is map ID 73 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 74 |
Null
Null is map ID 74 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 75 |
Null
Null is map ID 75 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 76 |
Null
Null is map ID 76 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 77 |
Null
Null is map ID 77 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 78 |
Null
Null is map ID 78 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 79 |
Loren Market Event Square
Loren Market Event Square is map ID 79 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Loren Market Event Square and is part of the high level hunting fields and instance maps. It uses the attribute file
79_LorenMarket_EventSquare.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 79_LorenMarket_EventSquare.att |
1 |
| 80 |
Karutan1
Karutan1 is map ID 80 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Karutan1 and is part of the high level hunting fields and instance maps. It uses the attribute file
80_Karutan1.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 80_Karutan1.att |
1 |
| 81 |
Karutan2
Karutan2 is map ID 81 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Karutan2 and is part of the late game and master level maps (depends on server settings). It uses the attribute file
81_Karutan2.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 81_Karutan2.att |
1 |
| 82 |
Doppelganger Renewal
Doppelganger Renewal is map ID 82 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 83 |
Doppelganger Renewal
Doppelganger Renewal is map ID 83 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 84 |
Doppelganger Renewal
Doppelganger Renewal is map ID 84 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 85 |
Doppelganger Renewal
Doppelganger Renewal is map ID 85 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 86 |
Doppelganger Renewal
Doppelganger Renewal is map ID 86 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 87 |
Doppelganger Renewal
Doppelganger Renewal is map ID 87 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 88 |
Doppelganger Renewal
Doppelganger Renewal is map ID 88 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 89 |
Doppelganger Renewal
Doppelganger Renewal is map ID 89 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 90 |
Doppelganger Renewal
Doppelganger Renewal is map ID 90 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 91 |
Acheron
Acheron is map ID 91 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Acheron and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
91_Acheron.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 91_Acheron.att |
2 |
| 92 |
Acheron
Acheron is map ID 92 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Acheron and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
91_Acheron.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 91_Acheron.att |
2 |
| 93 |
Null
Null is map ID 93 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 94 |
Null
Null is map ID 94 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 95 |
Debenter
Debenter is map ID 95 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Debenter and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
95_Debenter.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 95_Debenter.att |
2 |
| 96 |
Debenter
Debenter is map ID 96 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Debenter and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
95_Debenter.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 95_Debenter.att |
2 |
| 97 |
Chaos Castle
Chaos Castle is map ID 97 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 98 |
Illussion Temple League
Illussion Temple League is map ID 98 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illussion Temple League and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
98_IllussionTempleLeague.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 98_IllussionTempleLeague.att |
2 |
| 99 |
Illussion Temple League
Illussion Temple League is map ID 99 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illussion Temple League and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
98_IllussionTempleLeague.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 98_IllussionTempleLeague.att |
2 |
| 100 |
Urk Montain
Urk Montain is map ID 100 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Urk Montain and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
100_UrkMontain.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 100_UrkMontain.att |
2 |
| 101 |
Urk Montain
Urk Montain is map ID 101 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Urk Montain and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
100_UrkMontain.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 100_UrkMontain.att |
2 |
| 102 |
Tormented Square
Tormented Square is map ID 102 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 103 |
Tormented Square
Tormented Square is map ID 103 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 104 |
Tormented Square
Tormented Square is map ID 104 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 105 |
Tormented Square
Tormented Square is map ID 105 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 106 |
Tormented Square
Tormented Square is map ID 106 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 107 |
Null
Null is map ID 107 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 108 |
Null
Null is map ID 108 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 109 |
Null
Null is map ID 109 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 110 |
Nars
Nars is map ID 110 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Nars and is part of the late game and master level maps (depends on server settings). It uses the attribute file
110_Nars.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 110_Nars.att |
1 |
| 111 |
Null
Null is map ID 111 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 112 |
Ferea
Ferea is map ID 112 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Ferea and is part of the late game and master level maps (depends on server settings). It uses the attribute file
112_Ferea.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 112_Ferea.att |
1 |
| 113 |
Nixie Lake
Nixie Lake is map ID 113 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Nixie Lake and is part of the late game and master level maps (depends on server settings). It uses the attribute file
113_NixieLake.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 113_NixieLake.att |
1 |
| 114 |
Quest Zone Entrance
Quest Zone Entrance is map ID 114 in MU Online. It is a Quest / scenario map. On most servers it shows in the warp or teleport list as Quest Zone Entrance and is part of the late game and master level maps (depends on server settings). It uses the attribute file
114_QuestZoneEntrance.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Quest / scenario map | 114_QuestZoneEntrance.att |
1 |
| 115 |
Labyrinth
Labyrinth is map ID 115 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Labyrinth and is part of the late game and master level maps (depends on server settings). It uses the attribute file
115_Labyrinth.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 115_Labyrinth.att |
1 |
| 116 |
Deep Dungeon1
Deep Dungeon1 is map ID 116 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon1 and is part of the late game and master level maps (depends on server settings). It uses the attribute file
116_DeepDungeon1.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 116_DeepDungeon1.att |
1 |
| 117 |
Deep Dungeon2
Deep Dungeon2 is map ID 117 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon2 and is part of the late game and master level maps (depends on server settings). It uses the attribute file
117_DeepDungeon2.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 117_DeepDungeon2.att |
1 |
| 118 |
Deep Dungeon3
Deep Dungeon3 is map ID 118 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon3 and is part of the late game and master level maps (depends on server settings). It uses the attribute file
118_DeepDungeon3.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 118_DeepDungeon3.att |
1 |
| 119 |
Deep Dungeon4
Deep Dungeon4 is map ID 119 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon4 and is part of the late game and master level maps (depends on server settings). It uses the attribute file
119_DeepDungeon4.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 119_DeepDungeon4.att |
1 |
| 120 |
Deep Dungeon5
Deep Dungeon5 is map ID 120 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon5 and is part of the late game and master level maps (depends on server settings). It uses the attribute file
120_DeepDungeon5.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 120_DeepDungeon5.att |
1 |
| 121 |
4th Quest
4th Quest is map ID 121 in MU Online. It is a Quest / scenario map. On most servers it shows in the warp or teleport list as 4th Quest and is part of the late game and master level maps (depends on server settings). It uses the attribute file
121_4thQuest.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Quest / scenario map | 121_4thQuest.att |
1 |
| 122 |
Swamp of Darkness
Swamp of Darkness is map ID 122 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp of Darkness and is part of the late game and master level maps (depends on server settings). It uses the attribute file
122_SwampOfDarkness.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 122_SwampOfDarkness.att |
1 |
| 123 |
Kubera Mine
Kubera Mine is map ID 123 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 124 |
Kubera Mine
Kubera Mine is map ID 124 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 125 |
Kubera Mine
Kubera Mine is map ID 125 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 126 |
Kubera Mine
Kubera Mine is map ID 126 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 127 |
Kubera Mine
Kubera Mine is map ID 127 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 128 |
Abyss Of Atlas1
Abyss Of Atlas1 is map ID 128 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas1 and is part of the late game and master level maps (depends on server settings). It uses the attribute file
128_AbyssOfAtlas1.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 128_AbyssOfAtlas1.att |
1 |
| 129 |
Abyss Of Atlas2
Abyss Of Atlas2 is map ID 129 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas2 and is part of the late game and master level maps (depends on server settings). It uses the attribute file
129_AbyssOfAtlas2.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 129_AbyssOfAtlas2.att |
1 |
| 130 |
Abyss Of Atlas3
Abyss Of Atlas3 is map ID 130 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas3 and is part of the late game and master level maps (depends on server settings). It uses the attribute file
130_AbyssOfAtlas3.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 130_AbyssOfAtlas3.att |
1 |
| 131 |
Scorched Canyon
Scorched Canyon is map ID 131 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Scorched Canyon and is part of the late game and master level maps (depends on server settings). It uses the attribute file
131_ScorchedCanyon.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 131_ScorchedCanyon.att |
1 |
| 132 |
Red Smoke Icarus
Red Smoke Icarus is map ID 132 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Red Smoke Icarus and is part of the late game and master level maps (depends on server settings). It uses the attribute file
132_RedSmokeIcarus.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 132_RedSmokeIcarus.att |
1 |
| 133 |
Arenil Temple
Arenil Temple is map ID 133 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Arenil Temple and is part of the late game and master level maps (depends on server settings). It uses the attribute file
133_ArenilTemple.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 133_ArenilTemple.att |
1 |
| 134 |
Ashy Aida
Ashy Aida is map ID 134 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Ashy Aida and is part of the late game and master level maps (depends on server settings). It uses the attribute file
134_AshyAida.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 134_AshyAida.att |
1 |
| 135 |
Old Kethotum
Old Kethotum is map ID 135 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Old Kethotum and is part of the late game and master level maps (depends on server settings). It uses the attribute file
135_OldKethotum.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 135_OldKethotum.att |
1 |
| 136 |
Blaze Kethotum
Blaze Kethotum is map ID 136 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Blaze Kethotum and is part of the late game and master level maps (depends on server settings). It uses the attribute file
136_BlazeKethotum.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 136_BlazeKethotum.att |
1 |
| 137 |
Kanturu Undergrounds
Kanturu Undergrounds is map ID 137 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu Undergrounds and is part of the late game and master level maps (depends on server settings). It uses the attribute file
137_Kanturu_Undergrounds.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 137_Kanturu_Undergrounds.att |
1 |
| 138 |
Volcano Ignis
Volcano Ignis is map ID 138 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Volcano Ignis and is part of the late game and master level maps (depends on server settings). It uses the attribute file
138_Volcano_Ignis.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 138_Volcano_Ignis.att |
1 |
| 139 |
Boss Battle
Boss Battle is map ID 139 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Boss Battle and is part of the late game and master level maps (depends on server settings). It uses the attribute file
139_BossBattle.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Boss arena / raid map | 139_BossBattle.att |
1 |
| 140 |
Bloody Tarkan
Bloody Tarkan is map ID 140 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Bloody Tarkan and is part of the late game and master level maps (depends on server settings). It uses the attribute file
140_BloodyTarkan.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 140_BloodyTarkan.att |
1 |
| 141 |
Tormenta Island
Tormenta Island is map ID 141 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Tormenta Island and is part of the late game and master level maps (depends on server settings). It uses the attribute file
141_TormentaIsland.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 141_TormentaIsland.att |
1 |
| 142 |
Twisted Karutan
Twisted Karutan is map ID 142 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Twisted Karutan and is part of the late game and master level maps (depends on server settings). It uses the attribute file
142_TwistedKarutan.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 142_TwistedKarutan.att |
1 |
| 143 |
Kardamahal Underground Temple
Kardamahal Underground Temple is map ID 143 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Kardamahal Underground Temple and is part of the late game and master level maps (depends on server settings). It uses the attribute file
143_Kardamahal_Underground_Temple.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 143_Kardamahal_Underground_Temple.att |
1 |
| 144 |
Swamp Of Destruction
Swamp Of Destruction is map ID 144 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp Of Destruction and is part of the late game and master level maps (depends on server settings). It uses the attribute file
144_SwampOfDestruction.att from MapList.xml. This file controls walkable tiles, safe zones, gates and event areas for this map. All of this data comes straight from the official MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 144_SwampOfDestruction.att |
1 |
MU Online Map FAQ
- How do I move between maps in MU Online?
- You move between maps with the warp menu (hotkey), NPC travel services, gates and special event NPCs. Each option targets a map ID and often a set of coordinates. Knowing the map ID and role makes it easier to build custom warp menus, NPC scripts and web‑based map guides.
- Why do some maps share the same attribute file?
- Event maps like Devil Square, Blood Castle, Chaos Castle and Doppelganger often have several levels or difficulties but share the same base geometry. For performance reasons MU Online reuses a single ATT file across these map IDs. The server then changes monsters, entrances and rewards per level while the underlying walkable area stays the same.
- How should I use this map database as a player or admin?
- Players can use it to choose where to level next, find event maps and see which towns are safe. Admins and content creators can use the map IDs, names and attribute files when editing server configurations, adjusting monster spots, updating warp menus or writing map guides for their community.