Aqua Beam – MU Online Skill

Offensive magical attack skill for Alchemist, Dark Wizard, Light Wizard + others around level 74 (Imprint 140).

Index 12
Role offensive magical attack skill
Imprint 140

In MU Online, Aqua Beam is used as an offensive magical attack skill. It is available to: Alchemist, Dark Wizard, Light Wizard, Magic Gladiator. The skill requires character level 74, which makes it a early‑game option for your build. In the game files it is treated as an Energy‑based magical skill, so planning your stat points around that attribute will help you get the most out of it. Its base damage value recorded in SkillList.xml is 80 before weapon, equipment and buff modifiers are applied. Its Imprint value is 140, which helps you compare how efficiently it benefits from Imprint or mastery upgrades versus other skills in the same tree.

This data is read directly from the official SkillList.xml configuration so you can cross‑check your server settings, plan PvE and PvP rotations or build SEO‑friendly links such as https://arkamu.com/skills/aqua-beam for your own MU Online server.

Skill Damage & Requirements

Base Damage 80
Imprint Value 140
Required Level 74
Required Strength 0
Required Dexterity 0
Required Vitality 0
Required Energy 345
Required Command 0
Primary stat orientation Energy‑based magical skill

Eligible Classes & Evolution Stage

  • Dark Wizard 1st class (base class)
  • Magic Gladiator 1st class (base class)
  • Light Wizard 1st class (base class)
  • Alchemist 1st class (base class)

Values like DarkWizard="1" or Alchemist="5" in the XML indicate which class evolution can use the skill: 1 = starting class, 2 = 2nd class, 3 = 3rd class, 4 = 4th class / majestic, 5 = 5th class evolution.