Flame of Evil (Monster) – MU Online Skill

Skill for system / monster‑only skill around level 60 (Imprint 100).

Index 50
Role skill
Imprint 100

In MU Online, Flame of Evil (Monster) is used as a skill. It is defined in the SkillList configuration as a system or monster‑only skill and is not normally learned directly by player classes. The skill requires character level 60, which makes it a early‑game option for your build. In the game files it is treated as an Energy‑based magical skill, so planning your stat points around that attribute will help you get the most out of it. Its base damage value recorded in SkillList.xml is 120 before weapon, equipment and buff modifiers are applied. Its Imprint value is 100, which helps you compare how efficiently it benefits from Imprint or mastery upgrades versus other skills in the same tree.

This data is read directly from the official SkillList.xml configuration so you can cross‑check your server settings, plan PvE and PvP rotations or build SEO‑friendly links such as https://arkamu.com/skills/flame-of-evil-monster for your own MU Online server.

Skill Damage & Requirements

Base Damage 120
Imprint Value 100
Required Level 60
Required Strength 0
Required Dexterity 0
Required Vitality 0
Required Energy 260
Required Command 0
Primary stat orientation Energy‑based magical skill

Eligible Classes & Evolution Stage

This skill does not list any player classes in SkillList.xml and is most likely a system‑level or monster‑only skill.

Values like DarkWizard="1" or Alchemist="5" in the XML indicate which class evolution can use the skill: 1 = starting class, 2 = 2nd class, 3 = 3rd class, 4 = 4th class / majestic, 5 = 5th class evolution.